How to play

  1. Roll the two dice to get a problem and a constraint. Name your invention.
  2. Prepare for 2 minutes. Write keywords, not full sentences.
  3. Pitch for 60 seconds without stopping. Use to, in order to, so that, so … that, such … that.
  4. Answer the panel's questions (about 45 seconds each). Keep talking; fix grammar later.
  5. Tick the structures you used. Roll again and beat your score.
English · Purpose & result clauses

The Pitch Room

Roll. Invent. Pitch. Defend.

  1. Roll
  2. Prepare
  3. Pitch
  4. Panel
  5. Score

Invention Roulette

Roll the dice to get a problem and a constraint. Then invent a product.

Problem
Constraint
? The problem

Roll to find out…

? The constraint

Roll to find out…

Prepare your pitch

You have 2 minutes. Write keywords, not full sentences.

    The 60-second pitch

    Keep talking. Don't stop to fix grammar.

    Need a sentence frame?

      The panel has questions

      Answer in full sentences. About 45 seconds each. Defend your product.

      Question 1
      A
      Amanda · London HQ Director
      …

      How did you do?

      Tick every structure you used out loud. Be honest.

      0 of 6 structures

      How to play

      1. Roll the two dice to get a problem and a constraint. Name your invention.
      2. Prepare for 2 minutes. Write keywords, not full sentences.
      3. Pitch for 60 seconds without stopping. Use to, in order to, so that, so … that, such … that.
      4. Answer the panel's questions (about 45 seconds each). Keep talking; fix grammar later.
      5. Tick the structures you used. Roll again and beat your score.